File: /home/adventp/www/wp-content/themes/brooklyn/js/noise/swirl.js
/* <![CDATA[ */
(function($){
"use strict";
/* utils */
let {PI, cos, sin, abs, random} = Math;
let TAU = 2 * PI;
let rand = n => n * random();
let randRange = n => n - rand(2 * n);
let fadeInOut = (t, m) => {
let hm = 0.5 * m;
return abs((t + hm) % m - hm) / (hm);
};
let lerp = (n1, n2, speed) => (1 - speed) * n1 + speed * n2;
/* environment */
let particleCount = 700;
let particlePropCount = 9;
let particlePropsLength = particleCount * particlePropCount;
let rangeY = 100;
let baseTTL = 50;
let rangeTTL = 150;
let baseSpeed = 0.1;
let rangeSpeed = 2;
let baseRadius = 1;
let rangeRadius = 4;
let noiseSteps = 8;
let xOff = 0.00125;
let yOff = 0.00125;
let zOff = 0.0005;
window.UT_Swirl_Effect = class UT_Swirl_Effect {
constructor( el, callback ) {
this.container = el;
this.config = JSON.parse( this.container.dataset.effectConfig );
this.canvas = '';
this.ctx = '';
this.center = [];
this.tick = 0;
this.simplex = '';
this.particleProps = '';
$(this.container).css( 'mix-blend-mode' , this.config.blend_mode );
this.createCanvas();
this.resize();
this.initParticles();
this.draw();
if( callback && typeof(callback) === "function" ) {
callback( this );
}
}
createCanvas() {
this.canvas = {
a: document.createElement('canvas'),
b: document.createElement('canvas')
};
this.canvas.b.style = `
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
`;
this.container.appendChild(this.canvas.a);
this.ctx = {
a: this.canvas.a.getContext('2d'),
b: this.canvas.b.getContext('2d')
};
}
initParticles() {
this.simplex = new SimplexNoise();
this.particleProps = new Float32Array(particlePropsLength);
let i;
for (i = 0; i < particlePropsLength; i += particlePropCount) {
this.initParticle(i);
}
}
initParticle(i) {
let x, y, vx, vy, life, ttl, speed, radius, hue;
x = rand(this.canvas.a.width);
y = this.center[1] + randRange(rangeY);
vx = 0;
vy = 0;
life = 0;
ttl = baseTTL + rand(rangeTTL);
speed = baseSpeed + rand(rangeSpeed);
radius = baseRadius + rand(rangeRadius);
hue = this.config.hue.H + rand(this.config.rangeHue);
this.particleProps.set([x, y, vx, vy, life, ttl, speed, radius, hue], i);
}
drawParticles() {
let i;
for (i = 0; i < particlePropsLength; i += particlePropCount) {
this.updateParticle(i);
}
}
updateParticle(i) {
let i2 = 1 + i, i3 = 2 + i, i4 = 3 + i, i5 = 4 + i, i6 = 5 + i, i7 = 6 + i, i8 = 7 + i, i9 = 8 + i;
let n, x, y, vx, vy, life, ttl, speed, x2, y2, radius, hue;
x = this.particleProps[i];
y = this.particleProps[i2];
n = this.simplex.noise3D(x * xOff, y * yOff, this.tick * zOff) * noiseSteps * TAU;
vx = lerp(this.particleProps[i3], cos(n), 0.5);
vy = lerp(this.particleProps[i4], sin(n), 0.5);
life = this.particleProps[i5];
ttl = this.particleProps[i6];
speed = this.particleProps[i7];
x2 = x + vx * speed;
y2 = y + vy * speed;
radius = this.particleProps[i8];
hue = this.particleProps[i9];
this.drawParticle(x, y, x2, y2, life, ttl, radius, hue);
life++;
this.particleProps[i] = x2;
this.particleProps[i2] = y2;
this.particleProps[i3] = vx;
this.particleProps[i4] = vy;
this.particleProps[i5] = life;
(this.checkBounds(x, y) || life > ttl) && this.initParticle(i);
}
drawParticle(x, y, x2, y2, life, ttl, radius, hue) {
this.ctx.a.save();
this.ctx.a.lineCap = 'round';
this.ctx.a.lineWidth = radius;
this.ctx.a.strokeStyle = `hsla(${hue},${this.config.hue.S}%,${this.config.hue.L}%,${fadeInOut(life, ttl)})`;
this.ctx.a.beginPath();
this.ctx.a.moveTo(x, y);
this.ctx.a.lineTo(x2, y2);
this.ctx.a.stroke()
this.ctx.a.closePath();
this.ctx.a.restore();
}
checkBounds(x, y) {
return (
x > this.canvas.a.width ||
x < 0 ||
y > this.canvas.a.height ||
y < 0
);
}
resize() {
const {clientWidth, clientHeight} = this.container;
this.canvas.a.width = clientWidth;
this.canvas.a.height = clientHeight;
this.ctx.a.drawImage(this.canvas.b, 0, 0);
this.canvas.b.width = clientWidth;
this.canvas.b.height = clientHeight;
this.ctx.b.drawImage(this.canvas.a, 0, 0);
this.center[0] = 0.5 * this.canvas.a.width;
this.center[1] = 0.5 * this.canvas.a.height;
}
renderGlow() {
this.ctx.b.save();
this.ctx.b.filter = 'blur(8px) brightness(200%)';
this.ctx.b.globalCompositeOperation = 'lighter';
this.ctx.b.drawImage(this.canvas.a, 0, 0);
this.ctx.b.restore();
this.ctx.b.save();
this.ctx.b.filter = 'blur(4px) brightness(200%)';
this.ctx.b.globalCompositeOperation = 'lighter';
this.ctx.b.drawImage(this.canvas.a, 0, 0);
this.ctx.b.restore();
}
renderToScreen() {
this.ctx.b.save();
this.ctx.b.globalCompositeOperation = 'lighter';
this.ctx.b.drawImage(this.canvas.a, 0, 0);
this.ctx.b.restore();
}
draw() {
this.tick++;
this.ctx.a.clearRect(0, 0, this.canvas.a.width, this.canvas.a.height);
this.ctx.b.fillStyle = this.config.backgroundColor;
this.ctx.b.fillRect(0, 0, this.canvas.a.width, this.canvas.a.height);
this.drawParticles();
this.renderGlow();
this.renderToScreen();
}
}
})(jQuery);
/* ]]> */