File: /home/adventp/www/wp-content/themes/brooklyn/js/noise/coalesce.js
/* <![CDATA[ */
(function ($) {
"use strict";
let { PI, cos, sin, abs, random, atan2 } = Math;
let HALF_PI = 0.5 * PI;
let rand = n => n * random();
let fadeInOut = (t, m) => {
let hm = 0.5 * m;
return abs((t + hm) % m - hm) / (hm);
};
let angle = (x1, y1, x2, y2) => atan2(y2 - y1, x2 - x1);
let lerp = (n1, n2, speed) => (1 - speed) * n1 + speed * n2;
let particleCount = 700;
let particlePropCount = 9;
let particlePropsLength = particleCount * particlePropCount;
let baseTTL = 100;
let rangeTTL = 500;
let baseSpeed = 0.1;
let rangeSpeed = 1;
let baseSize = 2;
let rangeSize = 10;
window.UT_Coalesce_Effect = class UT_Coalesce_Effect {
constructor(el, callback) {
this.container = el;
this.config = JSON.parse(this.container.dataset.effectConfig);
this.canvas = '';
this.ctx = '';
this.center = [];
this.simplex = '';
this.particleProps = '';
$(this.container).css( 'mix-blend-mode' , this.config.blend_mode );
this.createCanvas();
this.resize();
this.initParticles();
this.draw();
if (callback && typeof (callback) === "function") {
callback(this);
}
}
createCanvas() {
this.canvas = {
a: document.createElement('canvas'),
b: document.createElement('canvas')
};
this.canvas.b.style = `
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
`;
this.container.appendChild(this.canvas.a);
this.ctx = {
a: this.canvas.a.getContext('2d'),
b: this.canvas.b.getContext('2d')
};
}
initParticles() {
this.particleProps = new Float32Array(particlePropsLength);
let i;
for (i = 0; i < particlePropsLength; i += particlePropCount) {
this.initParticle(i);
}
}
initParticle(i) {
let theta, x, y, vx, vy, life, ttl, speed, size, hue;
x = rand(this.canvas.a.width);
y = rand(this.canvas.a.height);
theta = angle(x, y, this.center[0], this.center[1]);
vx = cos(theta) * 6;
vy = sin(theta) * 6;
life = 0;
ttl = baseTTL + rand(rangeTTL);
speed = baseSpeed + rand(rangeSpeed);
size = baseSize + rand(rangeSize);
hue = this.config.hue.H + rand(this.config.rangeHue);
this.particleProps.set([x, y, vx, vy, life, ttl, speed, size, hue], i);
}
drawParticles() {
let i;
for (i = 0; i < particlePropsLength; i += particlePropCount) {
this.updateParticle(i);
}
}
updateParticle(i) {
let i2=1+i, i3=2+i, i4=3+i, i5=4+i, i6=5+i, i7=6+i, i8=7+i, i9=8+i;
let x, y, theta, vx, vy, life, ttl, speed, x2, y2, size, hue;
x = this.particleProps[i];
y = this.particleProps[i2];
theta = angle(x, y, this.center[0], this.center[1]) + 0.75 * HALF_PI;
vx = lerp(this.particleProps[i3], 2 * cos(theta), 0.05);
vy = lerp(this.particleProps[i4], 2 * sin(theta), 0.05);
life = this.particleProps[i5];
ttl = this.particleProps[i6];
speed = this.particleProps[i7];
x2 = x + vx * speed;
y2 = y + vy * speed;
size = this.particleProps[i8];
hue = this.particleProps[i9];
this.drawParticle(x, y, theta, life, ttl, size, hue);
life++;
this.particleProps[i] = x2;
this.particleProps[i2] = y2;
this.particleProps[i3] = vx;
this.particleProps[i4] = vy;
this.particleProps[i5] = life;
life > ttl && this.initParticle(i);
}
drawParticle(x, y, theta, life, ttl, size, hue) {
let xRel = x - (0.5 * size), yRel = y - (0.5 * size);
this.ctx.a.save();
this.ctx.a.lineCap = 'round';
this.ctx.a.lineWidth = 1;
this.ctx.a.strokeStyle = `hsla(${hue},${this.config.hue.S}%,${this.config.hue.L}%,${fadeInOut(life, ttl)})`;
this.ctx.a.beginPath();
this.ctx.a.translate(xRel, yRel);
this.ctx.a.rotate(theta);
this.ctx.a.translate(-xRel, -yRel);
this.ctx.a.strokeRect(xRel, yRel, size, size);
this.ctx.a.closePath();
this.ctx.a.restore();
}
resize() {
const {clientWidth, clientHeight} = this.container;
this.canvas.a.width = clientWidth;
this.canvas.a.height = clientHeight;
this.ctx.a.drawImage(this.canvas.b, 0, 0);
this.canvas.b.width = clientWidth;
this.canvas.b.height = clientHeight;
this.ctx.b.drawImage(this.canvas.a, 0, 0);
this.center[0] = 0.5 * this.canvas.a.width;
this.center[1] = 0.5 * this.canvas.a.height;
}
renderGlow() {
this.ctx.b.save();
this.ctx.b.filter = 'blur(8px) brightness(200%)';
this.ctx.b.globalCompositeOperation = 'lighter';
this.ctx.b.drawImage(this.canvas.a, 0, 0);
this.ctx.b.restore();
this.ctx.b.save();
this.ctx.b.filter = 'blur(4px) brightness(200%)';
this.ctx.b.globalCompositeOperation = 'lighter';
this.ctx.b.drawImage(this.canvas.a, 0, 0);
this.ctx.b.restore();
}
render() {
this.ctx.b.save();
this.ctx.b.globalCompositeOperation = 'lighter';
this.ctx.b.drawImage(this.canvas.a, 0, 0);
this.ctx.b.restore();
}
draw() {
this.ctx.a.clearRect(0, 0, this.canvas.a.width, this.canvas.a.height);
this.ctx.b.fillStyle = this.config.backgroundColor;
this.ctx.b.fillRect(0, 0, this.canvas.a.width, this.canvas.a.height);
this.drawParticles();
this.renderGlow();
this.render();
}
}
})(jQuery);
/* ]]> */